Le FB qui était allongé, avait une vitesse d'approche améliorée, et une plus grande capacité d'emport d'armement. Les principales caractéristiques étaient un renfort de la structure et la rétractibilité des embouts d'ailes pour prendre moins de place. Problématique de la désignation F[ modifier modifier le code ] L'existence de l'avion n'a été reconnue par le Pentagone que fin novembre , et sa désignation officielle a alors été annoncée comme étant FA. Par rapport à la nomenclature officielle, cette désignation est peu orthodoxe, la désignation F étant généralement réservée aux avions de chasse. L'explication serait que le F a une maniabilité et une taille proche de celle d'un avion de chasse, il serait alors absurde de lui donner la désignation B des bombardiers où il serait comparé à des appareils comme le B
|Système d’exploitation:||Windows, Mac, Android, iOS|
|Licence:||Usage Personnel Seulement|
Development of the FA began in and first flew in It was not until that its existence was publicly announced. The Nighthawk is the world's first operational stealth aircraft. The purpose of the aircraft is to penetrate dense threat environments and attack high value targets with high accuracy.
Flight Dynamics based on over 50 hours in the real flight simulator Five texture sets are available showing the latest livery, and includes the famous US flag scheme. Correct pilot arm badges according to unit. All external markings and badges are based on the actual current aircraft and are all readable. The airframe surface has been given a realistic reflective sheen. The finish has a mottled effect to model the RAM radar-absorbent material coating.
The 'teeth' components around the canopy have been 3D modelled and not textured. The canopy glass has a gold coloured finish to represent the gold film applied to the glass. Rotating 3D wheels, full suspension, steering, gear locks and gear door connection rods. Main wheel ventilation holes showing brake texture behind. Gear modelled to real aircraft components producing authentic mechanism with correct animations.
In VC view, transparent plastic gear knob with integral light illuminating red during gear transit. Animated flight control surfaces including split differential working elevons and all moving V configuration rudders. Opening canopy rate varies with lift. The hydraulic lifting struts are animated.
Only the doors open in flight, and fully extend on the ground as the real aircraft. Bomb bay spoilers added with turbulence inducing holes. All doors have hinges and door rams. The radio antennas extend or retract according to the radio operation. The black drag chute can be set to open automatically on landing. The chute is technically recognized by FS as flaps and drag is generated to assist with speed reduction.
The chute is deployed at around 80 knots and jettisoned at around 30 knots. The chute automatically resets and repacks into its locker. The repacking process has been hidden so the observer will not see an unrealistic reversal of the chute's operation. Chute cords tie down to one attachment cord as real aircraft , with single cord through rudders to stop fouling of chute cords with rudders The IRADS the radar spheres in front of the canopy and under the aircraft, forward starboard side animate to keep on target.
The engine blow-in doors on top of the engine fairings open automatically for speeds below knots. These assist for low speed flying and maneuvers i. Refueling port revolves to open and is illuminated.
The ice-lights on the engine intake grills also illuminate with the refuel port. Navigation lights hard coded. Flashing beacon light with rotation effect reflections. Gear lights with reflections. Landing and taxi lights with reflective lenses. All three lights illuminate when switched to 'Landing' and front gear only when switched to 'Taxi' The panel was painstakingly researched and is as true a representation as possible.
AP and HUD frame have authentic positioning. The vast majority of the switches, buttons and controls are functional. In cases where the control functions were unknown or not supported by FS, realistic alternatives were employed. Note that little information is available for the F panel.
However, all the regular analogue gauges that can be seen on released photographs have normal operation and allow full functionality with FS PFD contains an additional page displaying a nearest airport table. When scrolled the appropriate frequency table is generated for ease of obtaining radio information, including ILS frequency. This was introduced to provide a simple method of obtaining required frequencies, and simpler to use than the default GPS gauge or default map view.
Weapon type is shown on the PFD. The gauges are self illuminated by using the panel light switch only, including the HUD 2 glass pieces with illuminating HUD projector lenses with transparent background and bright detail illumination also with night dimming , and do not rely on a general background light. Cockpit lighting is available.
In the 2D view, the CRT gauges can be switched between 'bright' and 'green luminous'. All gauges have high quality graphics and can all be zoomed to improve their reading.
Lighting colours including the blue CRT buttons are to the current aircraft specification. All views in this gauge are now green with panel light switch on. Adjustable Head Latency gauge introduced for VC view. Added head turn switching for taxi speeds. Pilot fully animated for joystick, throttles and head. The head appears to move the 'wrong' way. When climbing the head looks down, or turning looks the other way. This is because the pilot is keeping his eye on the target. Correct barrel style throttle controls with drag and lock available in the VC view.
Rudder pedal mechanism added behind radio panel and can be viewed through the pedal cut-out areas. Recessed canopy handle on cockpit side. Manual canopy manual handle rotates when engine 1 speed is near or at zero that is, the engine is off.
The ejection seat is fully labeled. These labels are readable, especially in the virtual cockpit view. Engine exhaust shimmer and smoke turn on according to engines speed. Smoke effects can be turned off on the panel. With the engines off and the parking brake on, ground services appear, being Mj-1 bomb truck with illuminating spot light cabin light switch , pilot goes walkabout, heat seek and fin boxes, pilots steps, chocks and 'remove' tapes that move in the breeze.
Wing vortex and wing vapour according to G force. Wheel spray if raining or snowing. Runway tyre marks have been customized for this aircraft.
Full Stereo Sound set included. Fly with or without the virtual cockpit to suit computer specification. NOTE: There are no spoilers or flaps on this or the real world aircraft.
Please read the included documentation for full details on the aircraft and panel operation. This aircraft can be flown 'simply' or use most of the functions available to FS Frame rates were enhanced by a low polygon count when building the airframe.
This can be seen in the size of the mdl file. This was achieved partially by the design concept of the F The airframe is a collection of flat surfaces. Therefore the model was constructed using a collection of 3, 4 or 5 sided flat polygons. These were put together like a 3D jigsaw puzzle. Therefore, the number of vertices per polygon, and the total number of polygons was very low.
TÉLÉCHARGER F117 FSX GRATUITEMENT
FlyingIron Simulations ne devrait pas développer le F-117
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